One of the most important requirements of a 3D viewer is the possibility of rendering special ambient effects, as light properties, ambient color and fog visualization. These kind of effects are useful to simulate a real underwater environment, in order to optimize graphical viewing and to reduce far distance rendering for frame rate optimization. As an example, the fog effect can be used to mask volumetric clipping when the far clipping plane is near to the viewpoint. Ambient effects are not necessary for real working activites, but they are very useful to achieve the best graphical rendering visualization respect to best animation frame rate. The GM provides two dialog windows to perform ambient effects.
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Lights effects |
The light attenuation is used to simulate
the decremental illumination of a light source respect to distance. It
is a quadratic function of distance from a light source to a surface
point and it is expressed by three coefficients (squared, linear and
constant), defining the function type for light attenuation. |
Fog effect |
The user can choose three types of fog
effects:
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