PhD-Summer Course - Jun 26-30 2017 Genoa, Italy

Introduction to Applied Game Design and Development

AGDD 2017

Additional info at this  LINK

The participation is free, but limited to 35 participants. Registration is required:  register on Eventbrite a.s.a.p. (and by Jun 1st, 2017) at the number of participants is limited to 35 -- DEADLINE EXPIRED




Instructors:
Elena Bertozzi Game Design & Development - Visual and Performing Arts - Quinnipiac University, Connecticut (USA) (email:elena.bertozzi@quinnipiac.edu)

Hosts: Francesco Masulli and Alessandro De Gloria

Period: Jun 26-30, 2017    (Mon-Thu 11:00 am - 1:00 pm and 2:00 pm - 4:00 pm; Fri 11:00 am - 1:00 pm  only)        `

Number of hours: 18 

Summary: In this course students will brainstorm ideas for games that aim to inform/educate players and modify their behavior to achieve  pro-social or pro-health goals. The most promising games will be taken through a rapid development cycle.  We will design, paper prototype, and test games to ensure that they achieve their goals.  Playable prototypes will be built using Unity software for proof of concept and usability testing. We will also discuss the process of finding funding/support for continued independent development.

Lab: A practical lab is part of this course. Attenders need a laptop with Unity3d and Visual Studio installed.
Unity3d download: https://store.unity.com/download?ref=personal (Visual Studio 2015 Community will be downloaded and installed during Unity3d setup). Elements of Game design with Unity3D and C# are prerequisites for the lab; a good introduction is the mini-course : Introduction to Unity3d: build your first game from scratch (March 16th, 2017,  Genoa, Italy) or the on-line courses "Corso introduttivo allo sviluppo di videogame con Unity 5" (in Italian)  and  Developing 2D & 3D Games with Unity for Windows Jump Start (in English) on Microsoft Virtual Academy.

Syllabus and other info at this  LINK

The Moodle (Aulaweb) page of the course is here

In collaboration with:
dibris
sig-l
cis
ieee

siren
shro


Additional Info

Venue:  Classes will take place at the Department of Informatics Bioengineering Robotics and Systems Engineering (DIBRIS) of the University of Genova in Via Dodecaneso 35, 16146 Genova. See here for directions and traveling information.

Genova is in the region of Liguria in the Italian Riviera (see here or here for some nice pics and a video).

Credits and Exams: If you attend most of the classes you will be attributed 6 credits with the DIBRIS metric (or 2 credits according to the ECTS grading scale). The credits attribution will be reported on the certificate of attendance we will handle at the end of the course.

If you need an evaluation, the exam will consist in a sw project or in a seminar.